This could be a big barrier for some gamers. If you’re finding it difficult to see your character at times, you can even turn these off completely! The same goes for Environmental Details, like rats and trash littered on the streets of the game’s city, if you don’t want these distractions, you can turn them off too and just focus on the action.Įven though those are great, there are portions where your character is inside something, like a broken-down train, and the settings you choose here do not matter, your view is obstructed no matter what. There is an option for customizing viewable Overlay Details, like fences and thick steel girders, that can get in the way of seeing your character. For the rest of this review, the screen shots will have this luminosity, it’s just so much better from this reviewer’s point of view. Also of note, the black outline every character has is more prominent at 200% luminosity and thus has better contrast against the background compared to 100% luminosity that could be helpful for some gamers. I found the game’s default brightness to be way too dark, so I changed it from 100% to 200% and suddenly could see so much better:Įven with the characters being obstructed by the pause menu’s backdrop in the screen shots above, the 200% brightness makes a noticeable difference. This is an accessibility win for some gamers where a shaking screen can heavily impact their play. Screen Shake has three settings, All, Reduced, and None. On the other hand, some of the settings were quite impactful for accessibility and those will be discussed below. I needed a friend to send me screen shots from stage 5 showing me what these settings actually did. Some of the settings, like Ambiance Factor and Background Details are very subtle when changed, at times gamers may not even notice the change, I know I didn’t. In the pause menu, the game screen can be seen in the background, so you can preview the settings as you play around with them to find the right fit for you. You can customize several video related aspects during the game, right from the pause menu. There is a great amount of video options in Streets of Rage 4! However, some of them merely tease you for the accessibility greatness they could have provided, read on. However, using the right in-game Video Settings may alleviate these barriers for some gamers. On the other hand, the color palette used has poor color contrast across the board. On one hand, the characters and enemies on the screen are large and visually expressive. I’m conflicted over the accessibility of the visuals. To decide for yourself and your needs, please read the sections pertaining to you! So, Let’s give this game a C+ for accessibility. I think because of the type of game it is coupled with the few solid accessibility features it does have, I can give it a rating slightly higher than that of my first review. Thus, gamers could find it easily playable in the overall sense. However, the type of game it is lends itself to simple gameplay, which is a huge plus. The accessibility of Streets of Rage 4 is good in some places and lacking in others. This review focuses on the console version of Streets off Rage 4, specifically the Nintendo Switch version.ĮSRB Rating for Streets of Rage 4: Teen for Cartoon Violence, Mild Language, and Mild Suggestive Themes Overall Accessibility Rating: C+ I’ve played previous series entries and similar games in the past, so I knew what to expect, but I was pleasantly surprised by some of the settings lending themselves well to accessibility. The premise is simple, walk forward and knockout any enemy in your path. Streets of Rage is a side scrolling 2.5D beat ‘em up, much like previous series entries and other similar games reminiscent of coop arcade games.
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